Sean MacIntyre
Sean is a multi-passionate creative who loves workshopping ideas and brainstorming solutions for any topics that interest him. He has been working on creating more and consuming less by using his little bit of knowledge about a lot of things. He loves TikToK, browned-butter chocolate chip cookies, and will tell you absolutely everything you could ever want to know about the band Twenty Øne Piløts.
Super Dicey Games: We are an independent game publisher based in Genesee County, MI, and we have been creating dicey-card games that take one minute to learn and 5 to 20 minutes to complete.
We began developing these games for our own amusement, sort of an elaborate art project. We knew we wanted to play games that didn’t have a giant learning curve, and could be played out in the real world. Games that require very little space for setup, prompted interaction, and did not use subjective mechanics. (think Apples to Apples, and most group party games)
We are currently pre-revenue, with plans to operate as a for profit company. We see our business model including: retail, live events, and corporate training sessions. It’s become normalized to stare at a screen in between moments of our lives. ‘Rolling not Scrolling’ is an idea that could respond to the long term damaging effects of prolonged screen time.
Maybe these games can occupy the same fragments of time that our phone games do. Maybe these dicey-card games can help to combat the “digital rot” we’re all suffering from? These are ideas that we are exploring while we focus on launching this company with three immediate goals: continuing to build our social media footprint with our ‘on location’ play sessions that highlight local businesses, launching a Kickstarter Campaign, and ultimately getting these games into retail spaces.
When we were young, we roamed the world, untethered, unchaperoned, and unsupervised. It’s different for kids today. Modern times require modern solutions, and our modern solution is simply to put down our devices and play Super Dicey Games with people we love. It’s not what you play, it’s who you play it with.